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Old Mar 08, 2011, 04:38 PM // 16:38   #101
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Originally Posted by Mireles View Post
I said to make an insane mode in the spirit of the creativity and critical thinking the game used to require... I don't see what the big deal is asking for something harder than throwing on 7 heroes with your builds and walk around watching them kill everything over and over and over on the majority of accomplishments in pve....
If you cant even beat all the areas in the current game HM using 7 heroes, why ask for an insane mode?

Even in NM, UW, Forgewight, and DoA foundry are still a challenge for most players with 7 heroes. HM is even worse.

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People on this form are already talking about how they plowed threw X amount of HM tasks easily....
I don't see anybody claiming that they can EASILY clear HM UW, Forgewight, and DoA with 7 heroes.
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Old Mar 09, 2011, 12:46 AM // 00:46   #102
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Originally Posted by Daesu View Post
If you cant even beat all the areas in the current game HM using 7 heroes, why ask for an insane mode?

Even in NM, UW, Forgewight, and DoA foundry are still a challenge for most players with 7 heroes. HM is even worse.


I don't see anybody claiming that they can EASILY clear HM UW, Forgewight, and DoA with 7 heroes.
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Originally Posted by JimmyNeutron View Post
Vanquish, yeah..you read that right....VANQUISH, UW under 2hr..including my diarrhea breaks w/ 7 heroes.

Does that count toward an area for Leg Vanq title?

Got 3 ectos and 1 ruby. Not bad for 1K entrance.
read before u post please.... and i never said i couldn't do em... if i did em with 1 other guildie and our heroes in hm... I'm sure it can be done with 7
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Old Mar 09, 2011, 03:00 AM // 03:00   #103
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I find posts like this kind of sad.

HM was ALWAYS easy...
It's always been easy even with H/H, I have completed all but 4 dungeons on my own in HM, but with 7 heroes not only is easier, it's faster, 6 months ago while testing the discord build I decided to vanquish Maishang Hills, it took 1 hour 10mins, yesterday with my Monk completed it in 37mins, no cons, I have yet to take more than 50mins to VQ any of the 24 areas I have VQ since the 7 hero update....
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Old Mar 09, 2011, 04:54 AM // 04:54   #104
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Originally Posted by Mireles View Post
read before u post please.... and i never said i couldn't do em... if i did em with 1 other guildie and our heroes in hm... I'm sure it can be done with 7
Where is the proof and were there any deaths? If there are or if cons were used, that means it wasn't easy.

Furthermore, I want to see at least 10 players (to account for the luck factor) do that to convince me that clearing HM UW is indeed VERY EASY with 7 heroes, as you seem to be implying.

Last edited by Daesu; Mar 09, 2011 at 04:58 AM // 04:58..
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Old Mar 09, 2011, 05:58 AM // 05:58   #105
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Where is the proof and were there any deaths? If there are or if cons were used, that means it wasn't easy.

Furthermore, I want to see at least 10 players (to account for the luck factor) do that to convince me that clearing HM UW is indeed VERY EASY with 7 heroes, as you seem to be implying.
"luck factor"? Now you want 10 players to compensate for the almost non-existant 'luck factor'?
You're just moving the goalposts mate.
And how does con usage indicate difficulty? Many people use it just to do things faster.
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Old Mar 09, 2011, 08:57 AM // 08:57   #106
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Originally Posted by Lest121 View Post
It's always been easy even with H/H, I have completed all but 4 dungeons on my own in HM, but with 7 heroes not only is easier, it's faster, 6 months ago while testing the discord build I decided to vanquish Maishang Hills, it took 1 hour 10mins, yesterday with my Monk completed it in 37mins, no cons, I have yet to take more than 50mins to VQ any of the 24 areas I have VQ since the 7 hero update....
And yet it's still slow compared to what a human team could've done.

But nooooo, people will complain Heroes are OP...
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Old Mar 09, 2011, 09:10 AM // 09:10   #107
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"luck factor"? Now you want 10 players to compensate for the almost non-existant 'luck factor'?
You're just moving the goalposts mate.
And how does con usage indicate difficulty? Many people use it just to do things faster.
I can ask my friend, who is the best GW player I know, to complete UW HM with 7-heroes and I am sure he can do that. But does that necessarily imply that UW HM is VERY EASY? Of course not, because most people are going to fall flat on their faces if they try.

Just because an elite few managed to accomplish a task that most people would fail at, doesn't imply that task should be considered "VERY EASY".

If that task is really that EASY, then it shouldn't be a problem to find 10 players here to provide proofs that they have managed to complete it without deaths and without cons right? So far only 1 player on this thread claimed (without proof) that he has done it, assuming that he really did, does this necessarily imply it must be "VERY EASY" for everyone else to do the same? Of course not, but if you disagree then prove it yourself and get more people to prove it.

How does con usage indicate difficulty? Cons is cheating since they are overpowered, good players managed to complete HM even without cons in the past. Cons are just a crutch that solid players wouldn't stoop to, since you can use a lousy build and still beat PvE with enough cons.

Last edited by Daesu; Mar 09, 2011 at 09:23 AM // 09:23..
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Old Mar 09, 2011, 10:38 AM // 10:38   #108
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Ramp the difficulty up to somehow "compensate" for 7 heros and we go back to the cookie cutter mentality of meta "ways"

I like myway. Today I VQ Pongmai Valley with me, Ranger,heros.. Flash ench Dervish, command para, motivation para, curse necro, prot monk, heal monk, and sos/splinter xandra. No mes, no minions, no pvx-way. The Dervish was purposefully set up with the lowest health to see if she could hold aggro while the group supported her. She did crazy damage, and it was more fun because she was my mini buzzsaw Lisette.

7 heroes, to me, means flexibility. It means more fun. More viable options. More groups/heroes to try.. not multiple copies of the same old pvx standards.

I don't care how easy it is for the metabuild users. What they do with their time does not impact my fun with this in the least.

I even stuck the Derv on aggro.. surpisingly she tended to run out and actually hold aggro while I barraged the mobs clumped up on her. Very little running back and forth. Was a fun VQ and a group that would have gotten me /kicked by most players.

Last edited by Lasai; Mar 09, 2011 at 11:09 AM // 11:09..
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Old Mar 09, 2011, 11:13 AM // 11:13   #109
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Ramp the difficulty up to somehow "compensate" for 7 heros and we go back to the cookie cutter mentality of meta "ways"
This is something everyone forgets a lot.

Game difficulty is inversely proportional to build diversity.

This should be written down somewhere on every RPG developer's wall, because it's one of the most fundamental laws of RPGs. MMO, hack'n'slash, traditional RPG, you name it.
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Old Mar 09, 2011, 11:13 AM // 11:13   #110
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If you are bad at this game, HM is hard. If you know how professions work and how they synergise it gets really easy. Despite the "Guildwars is no longer about player skill"-meme that seems to be taken for objective reality here, GW is still rather skill based.

Unlike your typical mmo in wich all that matters is level and gear.
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Old Mar 09, 2011, 02:22 PM // 14:22   #111
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Last night I beat FoW with my Seven:

Me: War/D with scythe, defy pain, one KD, and SY
1 heal monk
1 prot monk
1 Panic Mez
1 Instability Mez
1 SoS Rit
1 Necro Healer
1 Hydromancer

It was somewhat slow cos I got 3 healers and was frequently disrupted IRL (I'm married and got a 3 y.o. kid). But after a couple of hours I finally did it. No cons, no deaths.

Thats the kind of thing you cant do with pugging, or even with friends/guildies.

Last edited by agrios; Mar 09, 2011 at 02:24 PM // 14:24..
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Old Mar 09, 2011, 02:37 PM // 14:37   #112
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Really love it,

Ive done a lot of things allready. UW.. lot of fun and I had some problems
with some quests.. took me a while until I had the right setup to keep
the reaper alive during some quests.

Fow I find rather easyer than UW but still a lot of fun.

Shards of Or HM, also easy untill the boss,that took me some time at the end.

But now,,the hard part who can help me
I have my mallyx quest open to defeat him.. I tried a couple of times.. But


So is there anybody who tried it with 7 hero's and sucseeded.
I wander.... pls tell us
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Old Mar 09, 2011, 04:54 PM // 16:54   #113
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@Scary

AFAIK the way to beat Mallyx is to go all DPS: no conditions and no hexes.
That's why hes got overfarmed by the pre-nerf Ursanway.

Plus, would you mind sharing some info about 7'ing UW? Its my next target.

Last edited by agrios; Mar 09, 2011 at 05:06 PM // 17:06..
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Old Mar 09, 2011, 06:07 PM // 18:07   #114
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Originally Posted by Lasai View Post
7 heroes, to me, means flexibility. It means more fun. More viable options. More groups/heroes to try.. not multiple copies of the same old pvx standards.

I don't care how easy it is for the metabuild users. What they do with their time does not impact my fun with this in the least.

I even stuck the Derv on aggro.. surpisingly she tended to run out and actually hold aggro while I barraged the mobs clumped up on her. Very little running back and forth. Was a fun VQ and a group that would have gotten me /kicked by most players.
Thank you for posting this; I completely agree. With 5, 6, or 7 heros I now have the flexibility to craft my hero skill bars so they complement each other. I dont have to rely on metabuilds to prop up the henchmen. Some skills work better when a foe has a certain hex or condition, so I can put those skills on my heros bars. I can play my way, and have more fun.

What ruins my fun is people who laugh at inexperienced players, and dont take the time to teach them and help them learn. Who cares if you can speed clear an area in 40 minutes or 60 minutes? For me, its all about the fun you have doing it. Repetitive speed clears or farming the same monsters is not fun to me.
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Old Mar 09, 2011, 07:12 PM // 19:12   #115
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Originally Posted by agrios View Post
@Scary

AFAIK the way to beat Mallyx is to go all DPS: no conditions and no hexes.
That's why hes got overfarmed by the pre-nerf Ursanway.

Plus, would you mind sharing some info about 7'ing UW? Its my next target.
You actualy can do it with a lot of builds. I use a somehow ballanced build
with a Wanderlust Rt. a N/Rt healer with br, a WoH monk with smite hex and Holy Wrath. a Prot/smite monk with RoJ. A earth ele with churning earth eruption etc. A SoS Rt. a Barrage ranger with some para skills. And meself as a echo SS with the next PvE skills, assasin support, Tryptophan signet and Cry of Pain with a mesmer hex and weaken armor and mop.

the earth ele I find better than I expected. here is the code if one like.
OgdTkY2+tJVsDZanCYxXNbkmBA

The quest which I had problems with in the beginning was unwanted guests.

The thing is NOT to be in a hury :P.. but hey long live the 7 hero's anti SC

and thanks for the Mallyx tip... I will give it a go

Last edited by Scary; Mar 09, 2011 at 07:15 PM // 19:15..
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Old Mar 10, 2011, 01:51 AM // 01:51   #116
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@Scary

Did you use cons in UW? I've been trying several different team combinations, and still just barely managed to finish Servants of Grenth and Four Horsemen once (NM, no cons), only to wipe at Pits because I didn't know the spawns.

If you did it without cons, any advice on tactics? Split/no split on 4H? Might be better to answer over on http://www.guildwarsguru.com/forum/7...0472403p2.html
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Old Mar 10, 2011, 07:29 AM // 07:29   #117
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Originally Posted by hrusha View Post
@Scary

Did you use cons in UW? I've been trying several different team combinations, and still just barely managed to finish Servants of Grenth and Four Horsemen once (NM, no cons), only to wipe at Pits because I didn't know the spawns.

If you did it without cons, any advice on tactics? Split/no split on 4H? Might be better to answer over on http://www.guildwarsguru.com/forum/7...0472403p2.html
Yes I use cons. In the beginning with clear the chamber and escort it's easy to stay as a group. with unwanted guests I split 3/5.. 3 to stay at the reaper and 5 to kill the keeper of souls. Try to kill them fast. than go back to the split group for maybe some healing or regen. the order of killing the soul keepers
and splitting the group depends on how the ballance of your group is.
I leave the earth Ele, the SoS Rt, and N/Rt healer with br at the reaper.

But its just for protcetion, and they wil atack the spirits instead of the reaper.
thats the the reason for the SoS.

The rest I stay as a group and flag the hero's random to where its needed.
And what I said before... you better be not in a hury.

Last edited by Scary; Mar 10, 2011 at 07:36 AM // 07:36..
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